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Scene3D.LookAt method should use scene node's global position


The LookAt method on Scene3D does not behave correctly when using a scene node as input. It should look at the scene node's global position, not local position.
Closed Apr 6, 2013 at 4:36 AM by menehune23


wrote Apr 6, 2013 at 4:36 AM

Resolved with changeset 22698: - Renamed SceneNodeBase to SceneNode
  • Fixed Scene3D.LookAt bug
  • Added GetAncestors method to SceneNode

wrote May 16, 2013 at 6:17 AM

wrote Fri at 7:09 PM